Images taken from: http://blog.goo.ne.jp/touffu
Greetings
On this occasion of the purchase of the Mega Drive cartridge 'Rockman Mega World,' we give you our sincere gratitude. Before starting the game, please read this instruction manual so that you may enjoy the game having previously learned its operations. Furthermore, please carefully store and care for this manual.
(1)
Contents
Contents...1
Prologue of Rockman Mega World...2
Game Start...3
Controls...4
Screen Explanation...5
Save File...6
Option Mode...7
Continue or Stage Select...7
Stage Select...8
Item Introduction...9
Character Introduction...10
Rockman...12
Story, Weapon Selection Screen
Movement Items
Rockman 2...14
Story, Weapon Selection Screen
Movement Items
Rockman 3...17
Story, Weapon Selection Screen
Rush, Sliding
Bosses and Special Weapons...21
Main Enemy Characters...32
Game Strategy/Techniques...34
(Left page)
Prologue of Rockman Mega World
Just how many times in the past has Dr. Wily had to discard his plans upon finding himself defeated before Rockman? Could his heart have possibly changed by now?...
This time, Dr. Wily uses a time machine he developed himself to travel to the past, reviving his robots who begin causing havoc once again!
The peaceful period of history up to this point has been altered! In order for Rockman to stop Dr. Wily's plan, he steps into another time machine hurriedly developed by Dr. Light and sets off to the past. As a result, will Rockman be able to hold back Dr. Wily's plot? Just what are these three new robot models that Dr. Wily developed up to?
(Right page)
Game Start
(Top caption) Title Screen
(Upon pressing) Start >
(Middle Caption) File Select
(Bottom Caption) Game Select
Having inserted the cartridge into the Mega Drive System, please turn the power on. The title screen towards the left will display GAME START, which, upon selecting it and pressing start, will open up the file select screen.
When playing from the beginning
Having no previous save, align the cursor with a file and press the start button to display the game select screen. From the game select screen, choose the title you would like to play by aligning the cursor and pressing the start button. This will display the title screen of the game of your choice, allowing you to begin.
*In the case you have 3 save files in use, if one of them is not cleared, you won't be able to start from the beginning.
When continuing from a previous play
Please align the cursor to the file you wish to play and press the start button (See page 6 for more).
* If [Rockman], [Rockman 2] and [Rockman 3] have all been cleared, you'll be able to select a new stage!
(Left page)
Controls
(Megadrive controller, Clockwise) Start Button, C Button, B Button, A Button, Direction Button
Directional Button:
Moves the cursor.
Moves the player.
On ladders, used for the player to either climb or descend.
Start:
Opens and closes weapon selection window.
Confirms mode selection.
A Button:
Opens and closes weapon selection window.
Confirms mode selection.
B Button:
Shooting attacks and weapon attacks.
Cancels mode selection.
C Button:
Jump
Confirms mode selection.
For the 6 button control pad, the XYZ buttons are not in use.
(Right page)
Screen Explanation
1. Weapon energy gauge.
2. Life energy gauge.
3. Enemy energy gauge.
1. Weapon energy gauge
Displays the remaining energy for the weapon currently in use. If your weapon energy depletes, you will not be able to use it.
2. Life energy gauge
Displays Rockman's remaining energy. If the life energy depletes, Rockman will be out of life.
3. Enemy energy gauge (Displayed only during boss battles)
Displays the enemy's remaining energy.
If the energy is depleted, the enemy will be defeated.
(Left page)
Save File
Within your game's cassette, your save file progress will be recorded.
(Upper left caption)
File select screen
At the file select screen, use the directional button to align your cursor with [File 1] [File 2] or [File 3]. Moving the directional button left or right, you can check the contents of the save file. After alining your cursor to the game you would like to play, please press the start button.
* In the event that save data has not been recorded, you can start the game from the beginning.
At the file select screen, you can copy or clear files.
(Lower left caption)
File select screen
While playing the game, if you've cleared a stage or gotten a game over, the file save screen will be displayed. Please select the file you wish to save and press the confirmation button.
* You can not save in the middle of stages.
(Right page)
Option Mode
If you select OPTION MODE at the title screen of [Rockman Mega World], the option screen will be displayed.
At the option screen, you can use the confirmation button to alter the settings, listen to music or listen to sound effects. Using all four arrows of the directional button, please select an item and press the confirmation point.
Continue or Stage Select
If Rockman loses his remaining lives, you'll get a game over. The file select screen will be displayed, where you're able to save.
Afterward, the stage select or continue screen will display. If you choose stage select, it will change to the stage select screen of the game title you were playing. If continue is selected, you'll restart from the beginning of the stage where you received a game over.
(Left page)
Stage Select
(Captions) Rockman 1, 2 and 3 select screens)
At the selection screen, control the cursor with the directional button and press the A or Start button to choose the stage of your liking.
The faces displayed on the stage select screen are those of each stage's boss, who appear at the very end.
By defeating the boss and clearing the stage, you'll receive the weapon the boss uses.
* In [Rockman], previously cleared stages can be replayed however many times you wish.
* In [Rockman 2] and [Rockman 3], once the stage has been cleared once, it can no longer be selected.
(Right page)
Item Introduction
The following items appear in the game.
Life energy
Restores life energy.
Weapon energy
Restores the energy of your equipped weapon.
1UP
Increases Rockman's remaining lives by one.
Bonus ball
A type of jewel scattered around by Dr. Wily.
Yashichi
Completely restores life and weapon energy.
Energy tank (E-Tank)
Using this completely restores life energy.
Question Tank
Destroying this will change it into an item.
Character Introduction
(Left Page)
Rock Man (DRN.001)
'Rock' is a helper robot built for domestic use. In order to stop Dr. Wily's ambitions, he's been reborn as Rock Man.
Thomas Light
As the foremost Robot engineer, he cares for Rock and Roll as if they were his true children. His hobby is computer gaming.
Albert W. Wily
A self proclaimed "Genius Scientist". As a school time friend of Dr. Light, Wily was always no match. His hobby is ping pong.
(Right page)
Blues
A mysterious robot. As he has computer systems resembling those of Rockman, it's rumored he may be of Dr. Light's creation.
Roll (DRN.002)
A helper robot created by Dr. Light. In the future, she wants to fill the world with hospitals and be of assistance to people. Her hobby is cooking.
Rush (Appears in Rockman 3)
A support robot built by Dr. Light to assist Rockman. According to the surrounding circumstances, he's able to transform into three different variations: Coil, Jet and Marine.
Rockman
(Left page)
Story
The year is 200X. The world's foremost expert on industrial use robots, Dr. Light, has received an urgent report:
"One by one, the robots developed by the Doctor have gone berserk! At this rate, the robots will rule over humans!"
Robots ruling over humans!?
This is almost certainly the work of the evil genius, Dr. Wily! Modifying the robots developed by Dr. Light, Wily is planning to use their power to take over the world!
Dr. Light took Rock, a home use robot endowed with a free will that he's treated as his own son. Made into a fighting robot and reborn as Rockman, he heads off towards battle.
(Right page)
Weapon Selection Screen
During gameplay, pressing the A button or the Start button will change to weapon selection mode, displaying a picture like the one above. Using the direction button, please move the cursor and press the A button to decide.
1. Displays the special weapon obtained for clearing a stage.
2. Rockman's normal fire (Rock Buster).
3. Displays the player's remaining lives (Max 9).
Movement Items
Magnet Beam
You will invariably obtain this in a certain stage. With the use of magnetized energy, you can produce a platform from thin air. This is a useful item when wanting to move to a high up location.
Rockman 2
(Left page)
Story
A creation of Dr. Light: The Super Robot, Rockman, was able to put a stop to the plans of the mysterious genius scientist Dr. Wily and successfully brought peace back to the world.
Despite Dr. Wily taking a hefty beating the last time around, his dreams of world domination have resulted in Rockman having to face an all new challenge. By his own hand, Wily has constructed 8 powerful robots and sent them on their way...
(Right page)
Weapon selection screen
While in the game, pressing the A button or Start button will cause the weapon selection mode, such as pictured above, to appear. After using the directional button to move the cursor, please then use the A button to confirm.
1. Calls forth the next page of the weapon selection screen.
2. This is your normal shot (Rock Buster). If you haven't equipped any special weapons, this closes the weapon selection.
3. Displays the special weapons obtained upon clearing stages.
4. Displays E Tanks you've gathered. (You can hold a maximum of 4).
5. Displays the remaining player lives (Up to a maximum of 9).
(Left page)
Rockman 2
Movement Items
Upon clearing specific stages, you will obtain and and be able to use the following movement items.
Item 1
A support item which moves straight upwards.
Item 2
Move in a horizontal direction with this support item.
Item 3
This support item attaches to walls, allowing you to ascend them.
Caution!!
While you're using the movement items, keep an eye on their energy consumption!
(Right page)
Rockman 3
Story
With Dr. Wily reformed and now working with Dr. Light, together they pour their strength into researching and developing the giant robot "Gamma".
"G" was a dream long held by Dr. Light...a robot existing for the purpose of world peace.
With research almost complete, all that's left was to combine the energy elements from 8 scattered, strange planets and give them to Gamma.
...however, unusual events have sprung up across each planet.
The robots mining the energy elements suddenly went mad!!
Rockman received the notice from Dr. Light, and set off towards the unknown planets.
Will Rockman be able to contain the rampaging robots?
Just who is Blues, a figure that has appeared before Rockman?
(Left page)
Rockman 3
Weapon Selection Screen
While in the game, pressing the A or Start button will cause the weapon selection mode (like pictured above) to appear. Aligning the cursor by the desired weapon and pressing the A or Start button will allow it to be equipped.
1. Aligning the cursor here and pressing the A button will call forth the next page of the weapon selection screen.
2. The player's normal shot (Rock Buster). If there are no special weapons for use, align the cursor here and press the A button.
3. The initials of the weapon received from defeating a boss.
4. The Rush adapter is displayed here. At the start of the game, only the Rush Coil can be used.
5. The remaining lives (A maximum of 9) are displayed here.
6. Gathered E Tanks (A maximum of 9) are displayed here.
(Right page)
Rockman 3
Rush
Master using the Robot Dog, Rush!! With Rush, you can select and change between 3 form-functions. If you're in a location with bad footing or in the water, you can use him to freely move around.
How to Acquire
At the start of the game, only the Rush Coil is available. The other 2 Rush forms can only be acquired upon completing specific stages.
Rush Coil
You can get onto Rush's back and perform a big jump!
Rush Marine
With this, you can maneuver in all 4 directions underwater.
Rush Jet
You can fly around in all 4 directions mid-air.
Caution!!
While using Rush, pay attention to his energy consumption!
(Left page)
Rockman 3
Sliding
While pressing down on the directional button, hitting the C button will allow sliding.
If you use sliding, you can easily travel through cramped paths as well.
Also, when going against enemies who jump, sliding during the instant of their jump will allow you to slip under them.
*Sliding cannot be performed in [Rockman] and [Rockman 2].
(Right page)
Rockman Bosses and Special Weapons
DRN. 003 Cutman
Rolling Cutter - This powerful cutter can slice anything into two.
DRN. 004 Gutsman
Super Arm - With this, you can pick up and toss certain boulders within stages.
Rockman Bosses and Special Weapons
DRN. 005 Ice Man
Ice Slasher - Freezes the opponent, rendering them unable to move.
DRN 006 Bomber Man
Hyper Bomb - A super powerful, large scale bomb.
DRN. 007 Fire Man
Fire Storm - This weapon system is equipped with both offensive and defensive abilities.
DRN. 008 Elec Man
Thunder Beam - This takes high output electric energy and converts it into a beam for firing.
Rockman 2's Bosses and Special Weapons
Left page
DWN. 009 Metal Man
Metal Blade - With this attack, you can throw blades towards the direction you've entered.
DWN. 010 Air Man
Air Shooter - You'll be greatly pleased with the absolute destruction this attack deals to overhead, diagonal enemies.
DWN. 011 Bubble Man
Bubble Lead - The bullets of this weapon are useful for searching out traps which have been laid out on the floor.
DWN. 012 Quick Man
Quick Boomerang - This internally equipped item has has an automatic rapid fire function. With just 1 shot, it can blanket an enemy, but has low attack power.
Rockman 2 Bosses and Special Weapons
(Left Page)
DWN.013 Crash Man
Crash Bomb - Though lacking a rapid fire ability, the opponent will still receive damage by being enveloped in a shock wave.
DWN.014 Flash Man
Time Stopper - Equipment which completely stops time.
DWN.015 Heat Man
Atomic Fire - Stores energy and releases an energy blast that's multiple times stronger than usual.
DWN.016 Wood Man
Leaf Shield - Using small scale electromagnetic generation equipment, you're able to form a shield.
Rockman 3 Bosses and Special Weapons
(Left page)
DWN. 017 Needleman
Needle Cannon - This automatic-rapid fire equipment can quickly do away with weak enemies.
DWN. 018 Magenetman
Magnet Missle - Using magnetism, this missle tracks down enemies.
DWN. 019 Geminiman
Gemini Laser - This is more commonly called the "Reflect laser"
DWN. 020 Hardman
Hardknuckle - After its been shot, you're able to control the vertical movement to an extent.
Rockman 3 Bosses and Special Weapons
(Left Page)
DWN. 021 Top Man
Top Spin - Use by pressing the attack button while in mid-jump.
DWN. 022 Snake Man
Search Snake - Shoots out a search program (similar to Bubble Man's Bubble Lead.)
DWN. 023 Spark Man
Spark Shock - After the opponent's electronic components are shot by this, they'll be temporarily unable to move.
DWN. 024 Shadow Man
Shadow Blade - With this, you can attack upwards towards objects within range.
Main Enemy Characters
(Page 32)
(Clockwise from top left)
Metal (Met)
Gabyoall
Sniper Joe
Pipi
Telly
Mole
Kerog (Croaker)
Monking (Mecha Monkey)
Picket Man
(Page 33)
(Clockwise from top left)
Friender
Fly Boy (Prop Top)
Tama
Pole
Penpen Maker
Hari Hari (Needle Needle) (Hari Harry)
Hammer Joe
Game Strategy/Techniques
* Make use of your items
On difficult stages, use your weapons and items appropriately to smooth the progress!
* Implement your tactics according to conditions
When your remaining life energy is low, it may be good to fight weak enemies to regain health...
* Watch out while jumping!
Landing while being negligent of your surroundings can have you taken out by enemy fire in an instant!
* Prepare for the enemies' attack.
By carefully observing the enemies' attacks, you can instantly navigate around them! If you're able to predict enemy fire, counter attacks are simple!
* Bosses always have a weapon weakness.
Searching for your opponents' weakness is the quickest way to clearing a course. It may be good to consider the characteristics of the enemy weapon, such as flames being weak against water...
* Watch your remaining weapon energy
If you can't use your weapons while fighting a boss, tough luck for you!
* Energy cans are quite special!
Since there's a limited amount of energy cans, how you use them is of utmost importance!
Please make those into Japanese text too? Good work!
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