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(Note: Portions of the manual not directly dealing with the game itself have been left untranslated, such as business, cartridge handling and legal information.)
Super Famicom
Mario & Wario
Instruction and Handling Booklet
To be
used exclusively with
the Super Famicom mouse.
Greetings
For this occasion of purchasing the Nintendo Super Famicom
cartridge (Mario & Wario), we sincerely thank you. Before use, please
carefully read this instruction and handling manual for directions and cautions to take while playing. Please refer
back to it regularly for proper play instructions. Furthermore, please store
this instruction and handling booklet
with care.
For use exclusively with the Super Famicom mouse
The display of this mark means the software can only be used
with the Super Famicom mouse.
Table of Contents
* Story...2
1 How to use the mouse...3
2 Before beginning the game...4
3 How to play the game...6
4 Blocks*Items*Enemy Characters...8
5 An introduction to each stage...12
6 Advice from the fairy...15
(2)
Story
* This
is the Fairy Forest,
where Fairies reside
deep within. It's said
that anyone who glances at them will be brought happiness. One day, Mario arrived at the forest in search of the legendary fairies.
Accompanying
him are Peach, Yoshi and Luigi...well, as you might expect, Luigi
disappeared from sight. The three split up, in search of the missing Luigi.
Hey, there’s a strange engine sound up in the air. What
could it be? Riding his beloved "Bulldog", Wario appears and tosses a
package from the sky. "Er, Umph!"
Yikes, a bucket landed right over Mario's head! "Waaa,
I can't see a single thing!"
Watching all of this is Wanda the Forest Fairy. Wanting to somehow lend Mario a hand, the
small fairy lacked the
power to remove the bucket. Therefore, Wanda uses her magic wand to conduct Mario, directing him towards
Luigi...
(3)
1 How to
use the mouse
The 'Mario
& Wario' software exclusively uses the Super Famicom Mouse. The game is played
by using the mouse to control Wanda the Fairy.
For a
detailed instructions on the Super Famicom Mouse, please refer to the Super
Famicom Mouse Instruction and Handling Booklet.
Moving the
mouse...maneuver Wanda the Fairy
If the
mouse is moved, Wanda the Fairy's movements will coincide with it.
Clicking
the left button...use the magic wand
If you use
the magical stick that Wanda the Fairy holds, you can perform the three actions
listed below.
1. Change
the direction of Mario and friends.
2. Place
and erase blocks.
3. Hit
enemies.
To use the
magic wand, place the wand's point where you'd like to perform an action and
click the left button.
Click the
right button...pause the game
By
clicking the right button, the game can be paused. Furthermore, if you move the
mouse while the game is paused, the screen will match the movement, allowing
sections you haven't yet seen to become visible.
(4)
2 Before Beginning The Game
Please make sure the cassette is properly inserted into the
Super Famicom system. By pressing the power switch on, the title screen will
appear.
CHARACTER SELECT
At the title screen, by pressing either the left or right
mouse button, the character select screen will appear. At the character select
screen, between Mario,
Peach or Yoshi you can choose
your favorite character. After
placing the fairy over your character of choice, please press the left
button.
Princess Peach
Since her walking speed is the slowest of the 3 characters,
she would be suited for people who wish to slowly plan their route to the goal.
Mario
A balanced character, with average walking speed. For players just starting the
game, we especially recommended him.
Yoshi
He's proud to have the fastest feet. A good choice for those
who've become skilled at the game and wish to quickly reach the goal.
(5)
Changing the mouse speed
At the character select screen, the mouse speed (quickness
of the fairy's movements) can be selected. After switching from low or high for
the fairy, please click the left mouse button. However, during the game's
opening period, the mouse speed will be set to low. Please change the mouse
speed before deciding on your character.
LEVEL SELECT
Once you've decided on a character, the level select screen
will appear. Eight locations, Levels 1 through
8 will be displayed, any of which may be selected. After moving the
fairy over the level you wish to play, please click the left button. If level 8
is cleared. 9 will appear. Clear 9 to make the final stage, level 10 show up.
Re-selecting a character
The player's chosen character will walk below the sign on the player select screen. Here,
by bringing the fairy to the character and clicking the left button, you're able to return to the character
select screen.
(6)
3 How to play the game...
After deciding on a level from the level select screen, a
demo screen will appear, continuing into
the game screen. By clicking the left button, the game will begin.
Object of the game.
Once the
game has started, you'll direct the walking of Mario & friends, as their
heads are covered by buckets. Please skillfully control Wanda the Fairy and
direct them to the goal, where Luigi awaits. Of course, throughout the level
there are enemies, obstacles and various traps. If you clear them and reach the
goal within the allotted time, you'll be able to advance to the next screen.
Clockwise
from the top left:
Level
Score
Amount of
Stars
Time Gauge
Amount of
Coins
Wanda The
Fairy
Mario
(Selected character)
Remaining
lives
Luigi
(Goal)
(7)
Level...Level
and screen currently being played.
Score...Points
earned. Besides defeating enemies and collecting coins and stars, you can receive
bonus points for clearing the stage within the required time.
Amount of
Stars...The amount of stars acquired from the level. If you gather 4, the
character's remaining lives will increase by one.
Amount of
Coins...The amount of coins you've gathered to this point. If 100 are gathered,
the character's remaining lives will increase by one, returning the coin amount
to zero.
Time
Gauge...The time limit to reach the goal. With the time and gauge decreasing,
what's left when you reach the goal will go towards being added to your points
as a bonus.
Remaining
Lives...The character's remaining lives.
*Game Over
The
character's remaining lives being reduced to zero will result in a Game Over,
like the screen shown on the right. Choose continue to return to the level
select screen. From the game over screen, you can restart the game. Choose end
to return to the title screen.
(8)
4: Blocks * Items * Enemy Characters
Types of Blocks
Flip Flop Block
This block
is surrounded by dotted lines. It will appear by using the magic wand, where
after it can be walked over. Once more, by using the magic wand, it can also be
erased.
Time Block
This block
has a picture of a clock drawn within it's dots. Using the magic wand will make
it appear, but it will disappear once enough time passes.
Cracked
Block
A block
that has cracked with age. Using the magic wand will cause it to break.
Balloon
Block
A block
made from a rubber balloon, which is always expanding and withering. While it's
expanded, you can walk on top of it.
Switch
Block
There are
two types, red and blue. By using the magic wand, you can alternate between
making all the blocks of each color appear and disappear. When the red and blue
blocks are both on screen, blue is erased if red is shown and red is erased if
blue is shown.
(9)
Sticky
Sticky Block
A small
block with a green top and red bottom. When walking on the green portion, your
walking speed will slow down. By using the magic wand, you can flip the blocks
over, allowing for a normal walking speed.
Coin Block
Coins have
been put inside this block. Using the magic wand will allow you to get them. If
you keep clicking the left button, you can get a maximum of 10 coins.
Jump Block
A block
with a jumping platform fastened to it. If a character gets on top, they can
leap up to a high location.
Spike
Block
This block
has a spike coming out of it. Please be careful, as coming into contact with
the spike by touching it or having it fall on you from above will result in the
loss of a life.
Elevator
It always
moves up and up. If the character gets on, they'll automatically be transferred
to the very top of the elevator. You're not able to get off mid-way.
(10)
Types of Items
1UP Mushroom
If you take this, your character's remaining lives will
increase by one.
Time Mushroom
If you take this, your time gauge will turn back a bit,
extending your remaining time.
Star
After Level 2, each screen will contain 4 stars. If you make it to the goal having
collected all 4, your character's remaining lives will increase by one. No
matter which order you get them in, the final star will shine.
Enemy
Character Introduction
Dodorigesu
Jr.
A jet
black crow. Before he gets near Mario and friends, be sure to quickly knock him
out.
(11)
Guriguri
A ball of
flames that rotates around blocks. If you use the magic wand to shrink him, it
will further reduce his speed.
Tsubon
A canon
that tirelessly shoots out fireballs. You can use the magic wand to extinguish
the fireballs. Furthermore, for Tsubons that are situated diagonally, the magic
wand can be used to switch them to the opposite direction.
Komorin
Hanging
from the walls, they're on the lookout for Mario and friends. If approached,
they'll attack by scattering in 4 possible directions. You can use the magic
wand to knock them out.
Unibo-
Slowly
goes from up and down, left and right. He can't be knocked out.
(12)
5 An introduction to each stage
Level 1 * Fairy Forest
This
is the forest in which Mario and
friends first stumbled into. Since each level of the map is small (divided into
1 screen), this is a good stage to get familiar with the mouse controls.
Level 2 * Yosu (Yoshi) Lake
The lake where Yoshi is rumored to have born. All along this
maze are jump blocks which
hinder you.
Level 3 * Kumotori
(Grab the Cloud)
Mountain
Kumotori Mountain is so high, it appears as if you can reach
the sky’s clouds with
your hand. There are rows of
'Time Blocks' to deal with by activating them one by one in a line (in order to
pass).
Level 4 *
Cave of Ice
A dark,
freezing cave of ice. The 'Kumorin' that have settled on the cave’s ceiling
will attack if approached.
(13)
Level 5 *
Cave of Flames
A cave of
simmering lava and boiling hot flames. Take special care when circling around
and touching the blocks.
Level 6 *
Bubbling Sea
The bottom
of the ocean is full of switch blocks. You can utilize the timing of their appearances
and disappearances as a road.
Level 7 *
Balloon Bridge
Up in the
air are 'Balloon Blocks' which inflate and deflate. Judge the timing of when
the blocks inflate to cross over.
Level 8 *
Dried Desert
In the
Dried Desert, the bright red cannons (Tsubons) appear, shooting their balls of
fire. Be careful not to get burned!
(14)
Level 9 * Wario's Garden
Clearing Level 8 will make a special screen appear. All of the various traps
you've seen are now ‘On Parade’. This place will test your skill.
Level 10 * Wario Mansion
At last, the final level. Being Wario's Mansion, traps are
to be found everywhere. Even though it's quite difficult, don't get
discouraged!
*If you get a Game Over within levels 9 to 10, you'll
continue from level 9-1.
(15)
6 Advice from the Fairy
Finally, here's
some advice from the Fairy, Wanda. She'll show you some
techniques that are useful to know.
*If getting on an elevator...
If you get on the elevator, you'll have to wait until you
reach the top. However, so as
not to be rushed, you can always re-consider if you should have boarded.
Even while you're on
the elevator, you can use the magic stick to change which direction the
character's facing (towards
the destination or starting point).
*How high
can you leap on the jump blocks?
The
leaping height for jump blocks is four spaces for large blocks and eight spaces
for small blocks. They'll definitely help you out in mazes.
* Happily scoring
points in out of the way places.
Besides
just defeating enemies and getting to the goal, you can increase your points in
out of the way places. For example, while blocks are appearing and disappearing,
also touch a star with your magic wand...try out various other things, too.
* What about when you can't reach an area you'd like to visit?
Even though you can see a star, you may have no idea how to
get over to it. In that case, try searching whether there are hidden blocks. If you use your magic wand,
hidden blocks will appear.
*Habits of
the Kumorin you'll want to know.
If an
enemy attacks, you don't have to go after them. You'd be wise to skillfully
dodge them. Although you may think the Komorin will (want to continue) chasing
you, if there's sufficient space behind you, they'll stop. It’s a trick
allowing you to escape.
Nintendo
Official Guidebook
Mario
& Wario
Go for the
5 crowns!
Aim for
the stars, do time challenges, earn a high score...a complete guide will all
100 screens divided by objectives. Enjoy "Mariwari" to the fullest!
Planning *
Editing / Ape*Shougakukan
Set to go
on sale in early September.
*Price
indetermined
*Sold
by/Shoukakukan
Thanks for translating this, my japanese is not nearly good enough to do this unless I put a few days aside. Helped with a tiny bit of supplemental information for my wario land 1 video I'm making. Best of luck in whatever you do!
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